﻿using System;
using System.Collections.Generic;
using UnityEngine;
using Utilities;

namespace SciptableObject
{

    [CreateAssetMenu(fileName = "SkillSO", menuName = "ScriptableObjects/SkillSO")]
    public class SkillSO : ScriptableObject
    {
        public List<SkillOs> skillList;
    }

    [Serializable]
    public class SkillOs 
    {
        public int skillID; //技能ID
        public string skillName; //技能名称
        public int skillLevel; //技能等级（结算期升级/信仰值影响后的技能等级）
        public TargetValueType skillEffect; //技能作用对象
        public float skillValue; //作用数值
        public float skillEffectTime; //作用持续时间，设定0为瞬发
    }
    
   
}